Pokémon TCG Live
Windows, Mac, iOS, Android
Released 2023 / Joined Team 2025
Just joined the team! Will expand with my contributions soon.
Play the game: https://tcg.pokemon.com/en-us/tcgl/
I'm Muhammad Abdul-Rahim, a professional video game developer based out of the Pacific Northwest. I am currently employed by The Pokémon Company International (TPCi). Thanks for taking the time to check out my portfolio! I've worked on many games so far in my career, and I'm proud of each and every one of them. If you'd like to connect professionally, please add me on my LinkedIn.
You can also email me, which is my preference for any and all communication. For the sake of avoiding spam, my email address is listed here in rot13. You will have to decipher it first! znevzbqri92@tznvy.pbz
Just joined the team! Will expand with my contributions soon.
Play the game: https://tcg.pokemon.com/en-us/tcgl/
Monster Train 2 is the sequel to the first roguelike deckbuilder. This time, you control the forces of Hell as they invade Heaven to take on a new threat: the Titans.
I worked primarily on the UI/UX engineering of the project, building up templates for in-game screens and ensuring compatability with a wide range of controller gamepads. I also led efforts to push the narrative storytelling of the game.
Play on Steam: https://store.steampowered.com/app/2742830
Inkbound is an online multiplayer cooperative action roguelike. Inkbound started off as a live-service game with planned regular content updates, battle passes, and paid in-game cosmetics. I worked on this title primarily as a UI/UX software engineer. My primary focus was on ensuring UI states would be accurate per the game backend, to prevent players from passing in spoofed inputs, and to ensure the game would work with controller gamepads.
I also worked on the final major update for the game, the v1.1 update, in a managerial position, directing the overall content update in its entirety.
Play on Steam: https://store.steampowered.com/app/1062810
Sovereign Tea is a turn-based tactics game where you control the Tea Princesses in the war against the Coffee Empire. I was the creative lead on this project as well as the lead game developer. I also was the scenario designer and writer. This game was successfully funded on Kickstarter and released less than a year after funding.
The game was met with a small, but devoted fanbase. After years of success, the game was switched from a paid to free model, so as to allow everybody to enjoy the game.
Play on Steam: https://store.steampowered.com/app/1613950
Monster Train is a roguelike deckbuilder where you play as the forces of Hell in a struggle against the forces of Heaven. I worked on this project as a software engineer and made heavy contributions to the game's combat system, particularly with regards to previewing results of combat, as well as gameplay logic.
After the game's successful launch, I contributed to all content updates for the game, including its paid DLC. I also contributed to the Switch port of the game.
Play on Steam: https://store.steampowered.com/app/1102190